Automatic Decision Points
Monday, April 20th, 2009YOU CAN HEAR A PUNCH COMING A MILE AWAY
Ever been punched? Not a great feeling, is it? I’ve been punched, probably too many times, and, no, it did not feel very good, if you’re wondering. Thinking back on it, though, what was worse was the debilitating hesitation as my attacker threatened me, poked me with his finger as he bobbed in and out of my personal space. I should have known better, but I was paralyzed by persistent thoughts that I could wait him out, maybe even catch him off guard then rush him.
It’s that internal dialogue that opens us up to punches, kicks, strikes and worse. I don’t blame others for weighing the consequences of cold-cocking someone who is just harassing you. The consequences for punching someone’s lights out are always a consideration; and anyone thinking of the possibility of being charged with assault or being sued can’t really be blamed – as I already mentioned – for hesitating until he or she is positive that the fight is on.
Which is swell. Really it is. Unless your up against an asshole who doesn’t live by your rules, or, for that matter, anyone else’s. He is going to attack you when he is damned good and ready and there isn’t a goddamn thing you can do about it. That’s what he’s there for.
Tim Larkin’s Target Focused Training has a great philosophy when it comes to asocial violence. Violence itself is the only thing that can work against violence when the rules do not apply. Incidental to that thought process is a concept known as Creating Automatic Decision Points. These ADP’s are created so that intended victims will be able to know by a few distinct Signatures of Danger when you are about to be attacked. Once you encounter one or more of these signatures, you have reached that ADP and you can respond accordingly (counterattack or disengage).
AUTOMATIC DECISION POINTS
- Non-Verbal Decision Points.
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- Invading Your Personal Space. Despite your protestations, the thug has invaded your PSZ (Personal Safety Zone). It is imperative that you make it clear to him that he must get the hell out of your face, like now, just like you must make it clear before he enters the space that he must not come any closer. It is important to understand that any normal person who lives by the rules would probably apologize and back up. What you do and how you do it is up to you, but do something. Me, I’m moving somewhere unless I am trapped. If that’s the case, then, me, I’m hitting an open target. Hit the sumbitch between strides.
- Going From Maniacal to Silently Calm, to Hiatus, to Target Stare to Bingo. Your harasser goes from maniacal rage and the movement patterns of a Tasmanian Devil, then suddenly he calms and goes silent. The attacker has resolved what he is going to do and how he aims to do it. There is a short hiatus when he turns away from you for a second or two, but, as surely as a frog will bump his ass when he tries to fly, he will return his attention to you and he will Target Stare at the spot he intends to punch, kick, stab or grab you. The attack is on. You? You do what you want when he goes into the hiatus. Me, I just ain’t gonna be there for the Target Stare. If I cannot move for environmental reasons, I got something for him.
- Silence. Long time ago, someone pretty wise told me a truism. Despite what happens in movies, fighters never throw a punch when they are talking. When your harasser goes silent, as in the ADP above, he, more likely than not, is having an internal dialogue about what he is going to do to you. Once again, this is the time to do something.
- VERBAL AUTOMATIC DECISION POINTS.
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- THE THREAT. The Attacker is trying to ramp up his courage and confidence. A threat is not always followed by a punch, but you need to take it seriously. The key is to break up his confidence with verbal de-escalation. Change his Channel from his mental channel – the Fight Channel – to any other channel. De-escalation tactics like distraction techniques, humor, redirection. I will talk about those in future posts and have discussed them in past blogs.
- PRE-ATTACK ACTION ADP.
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- THE FINGER JAB. This is always dangerous. The thug is testing the waters. If you do nothing here, you are telling him, “C’mon in, the water’s fine.”
- THE SHOVE. The shove is an ADP that is always followed with some sort of attack. He’s setting up the punch, getting you off balance and preparing to stride in an nail you like roofing slate. Once again, trust me, this jerk either finger jabs or shoves you, this is exactly when you prepare to block and/or duck the incoming bomb and deliver one of your own.
- THE PUNCH. If you are hit, no matter how light, you are likely going to get hit again, this time pretty damned hard.
So, they you are. Do what you can to de-escalate the individual who threatens you, but when you reach one or more of these ADT’s, you are about to be attacked. It is up to you what you want to do about it, but, if you elect to do nothing, I suggest you have a great hospitilization plan, Dog.
Stay Safe.
Hammer

